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@Jack: Found both of them yesterday. Enjoyed the cameos, planning on using Packie when I replay the heists. As for ending, I chose the Deathwish ending, i.e. the only ending in GTA V because the other two are fucking stupid.
I really didn't get the logic behind letting you choose which of the playable characters you wanted to off, ESPECIALLY when they give you a third option that lets you undermine all of that.But while I liked the departure of the three protagonists and their last words to each other, again the people I was tasked to kill felt arbitrary. The FiB agent and Devin hits made sense because both were active antagonists throughout the game (on the other hand, they were antagonists that your characters stupidly took orders from), but the Triad and the Ballas hits felt like they came out of fucking nowhere. Yeah they screwed over Trevor and Franklin, but that was a couple of missions ago and neither was an active threat the way Devin and the FiB agent were.
You didn't find Packie, or Tony V's daughter? You can get Packie to join you on Heist. Packie even has a lot to say when you bring him on missions. I like Michael's family. It helped to read and respond to all the calls and emails when it came to making Michaels family story work. The strangers were pretty cool as well. But you're right, outside of the three main characters and those closest to them, the folks giving out the missions were jsut people you couldnt wait to turn the tables on. I think it works with the three characters working off of each other with most of the writing. It makes you start to weigh their worth to you as playable characters. It's all about the crews in Heist films, and the same goes for GTA V.
Oh, did you choose to kill someone or the deathwish?
@Jack: it's trying to be Tarantin-type writing but failing to grasp what he pulls off: charm. There isn't an ounce of a charm for any of the characters besides the protagonists. Franklin, Michael, and Trevor are all dirtbags, but there's something charming about their cynicism or psychosis. Unfortunately, I can't say the same for any of their allies, enemies, random acquaintances, anybody. I just don't give a shit what happens to anybody else in the game besides my three playable characters.
In IV, Lost and Damned, Gay Tony, San Andreas, Vice City, Liberty City Stories, Vice City Stories, and Chinatown Wars there were multiple characters you could like. Many had their were weird charms that made you want to take jobs from them or seek to destroy them. I love Packie, Brucie, Little Jacob, Woozie, Cesar, Mike Toreno, Ken Rosenberg, LoveFist, Maria, Candy Suxx, Officer Tenpenny, Sweet, Big Smoke, Ryder, and Bulgarin. Those are the names that I remember off the top of my head, because they left an impression on me years later.
With V? I don't give one flying fuck what happened to Mike's family, Franklin's friends, or Trevor's associates. Even the final mission, where I was tasked to waste all the people that have wrong my characters, I could really only acknowledge that two of the four screwed my characters in a meaningful way. I didn't take any joy or relief in my enemies' demise. It was just something I had to do. And that's why I'm so goddamn frustrated. I played the other GTA's for their story and their fun factor. Here? I had my fun, but the writing was dogshit in comparison to all the predecessors
The Dubya, have you completed the game yet? Have you even played through half of it? And Ha-Ra, i'll give you Red Dead with its writing, but you gotta have something to listen to during those long rides on horseback. If you take a few key story scenes away it gets just as loopy as any GTA game though. Oh, and past GTA's have all been so so when comes to story. I just got done playing through IV, The Lost, And Gay Tony leading up to V this year. After finishing V, I gotta say its pretty damn good. Way better than doing a shit load of missions for random people in the hopes that they'll tell you where you can find some dude.
I like the crazy Tarantino type tone of the games writing in GTA V. Ray Liotta was the man in Vice, but the writing for everyone else wasn't something to hold in high praise, and the same can be said for San Andreas. Three's just classic and the story doesn't matter. I've ever played the handhelds but i'm sure the same can be said of those as well.
*adding one more thing to my personal definition of black comedy
You either have to be clever and subtle about it, where you get your audience to really think about the situation and what point you're trying to make, or be SO absurd and (partially) self-aware that it's an obvious stab at something, again to illustrate a point. I just don't think GTA V does either of those very well and presents too much of its horribleness at face value. The deepest it seems to get is "Look! People in big flashy cities like ______ are morally bankrupt assholes!!" without adding anything new or interesting to what we've seen a million times done better...
Ah yes, the "irony" defense. The #1 defense people use to try to cover up shitty writing. You need sharp, sublte, clever writing to make those kind of ironic/black comedy pieces really work. GTA V is about as subtle as a Transformers film.
Shit like GTA V just try to excuse mean-spirited bullying and celebrate douchebaggery with the "Oh but they're SUPPOSED to be douchebags! It's part of the gag!" But when they're just plainly presented as shallow, one dimensional douchebags, then that's ALL they are DOUCHEBAGS. There's nothing satirical or ironic or even all that funny about that if the game has nothing to say about it. Blazing Saddles is a parody for poking fun at racial relations back in the 70's, playing up how goofy it all was. Saints Row IV has GODDAMN ALIENS in it and regularly plays doofy cock-rock like Don't Want To Miss A Thing, taking a piss out of the whole genre it's in. Hell even th aforementioned Michael Bay got it right in Pain & Gain by having the one likeable Ed Harris character to make that contrast between him and the 3 main leads. GTA V is just lazily treading water at this point, relying on cheap stereotypes to craft their jokes. They're taking the easy route to try and shock the audience/make the audience blush.
If this were 2001, I was 12, and a game like this was still a novel one, then maybe I'd be impressed. But in 2013 this shit is just getting old.
I gotta agree with Mr Jesus Jones GTA has always been a black comedy.
Oh it definitely is when it's a franchise made out of satire & parody, and never pretends to be anything else. It never trys to make you like anyone in the game, simply by telling their story. Christ this is a stupid status.
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