If it's crap ... We'll tell you
Now onto the multi-player (MP) again all I've played is Slayer. Although I have played all the Halo games I haven't spent much time with the MP, played a little Halo 1 on PC, didn't have Xbox Live for Halo 2 and didn't like Halo 3 MP that much but I did play a lot of Halo Reach beta. The core gameplay in Halo Reach fit's well with in the MP like the satisfaction of getting a good rhythm with a DMR/Pistol/Needle Rifle and using the power weapons to their fullest potential. In general I like the bigger emphasis on team play, wearing down shield's before an enemy goes out of view only for your team mate to mop up the kill is more satisfying than any FPS ive played (but I still get pissed when someone "stole my kill" :), never enjoyed getting an assist challenge in a game before. The game modes I have played the most are Slayer varients, not a big fan of SWAT or Snipers though but Im glad they have been given their own playlists. Ive also dipped my toes into the Free for All game modes which are very chaotic but a good way of winding down after a stretch of competitive Slayer matches,
Headhunter is currently my favourite, skull collecting sounds like a creepy pastime to anyone unfamiliar with Reach but trust me it's very fun. The leveling up system is great as it takes a lot of credits to go up in rank, I like leveling up systems that take forever, it adds a better sense of accomplishment to each rank, I loved the slow progression in Battlefield 2 and I love it here. Although I haven't unlocked every armour option I would prefer if there were more, maybe hundreds of choices per category, that may be a tall order but it would make your spartan even more unique, hope later DLC adds more.
There are some problems however although some really are just based on perspective, for example im not a big fan of some of the maps such as Asylum, Reflection, Hemorrhage, Zealot or Paradiso. Now I did expect to
dislike some maps (cant please everyone) but 5 out of 13 is a bit much, I do suspect that I need to broaden my playlist choices however, I imagine Hemorrhage is a lot more fun with a game type like Big Team Battle rather than 4 v 4 Slayer. The addition of Armour Abilities is great, all of them feel passive, they aid in using tactics to take down an opponent, except Armour Lock which by definition does not aid in tactically taking down an enemy and provides 100% protection from being killed for the time that you've activated it, running/jet packing away from an opponent does not provide 100% protection, luckily I've not run into many people who use it but it is very frustrating when I do.
Another thing that bugs me is you guessed it, the grenades, I think Bungie has come out and said their the same power/blast radius as Halo 3 but they still feel way more effective than Halo 3's, Halo 3's felt pretty
useless to me but that was great since I dislike them in all MP games, to me their cheap, grenade spam caused a lot of problems in games like Battlefield 2 and Cod 4 and while their later incarnations addressed the
problem Bungie seems to be going the other route, if someone's pacing their shots accurately and the other guy just tosses a grenade then shoots them once and gets the kill or throws one just before he dies to
get the kill it creates some un needed frustration, I do it too and I have no problem with others doing it, it's the ability to do it in the first place that bugs me.
It seems like im bashing the MP a bit much but trust me the good far out way the bad and this is the best MP
I've played since Cod4, it has a steep learning curve
An example of a map I made in Forge World - Contention -
Last but certainly not least is Forge, I've spent a lot of time in Forge, certainly more than Halo 3's and that's probably down to the easier to use control options that make making maps a lot more enjoyable. I've made three maps so far and Im in the process of making a fourth. It would have been nice to have a terrain editor to add
variety to the maps (their mostly structure based) and some sort of matchmaking such as most played Forge maps but what's here is great and a vast improvement over the original.
To sum up Halo Reach delivers on a great SP and MP experience that I was hoping for and surprised me with how good it's Forge map editor is. It has taken me time to get used to the MP and im getting better and having a
lot of fun, as for the single player? well that's just gravy. If you've always loved Halo CE's campaign or the series MP you will arguably have a great time with Reach unless your a purist, if not you probably won't but give it a chance it might surprise you.