If it's crap ... We'll tell you
There is often a divide between studio executives and filmmakers; the age-old conflict between the artistic and the business side of movie making. That conflict has reared its ugly head yet again in regard to Guillermo del Toro's 'Pacific Rim.' The epic adventure film, pitting mech-suited humans against alien invaders, will now be converted to 3D. Del Toro had mentioned at this year's Comic-Con how resistant he was to 3D conversion on this film. However, it looks like the studio has put its foot down and a post-converted 3D 'Pacific Rim' is exactly what we'll get. 'Pacific Rim,' starring Idris Elba and Ron Perlman, is due out in theaters next July.
I feel terrible for del Toro, this is the second time in the last couple of years that he has been majorly screwed over by a studio. First, it was Universal pulling the plug on his 'At the Mountains of Madness,' and now they are forcing him to alter 'Pacific Rim.' The thing that irritates me about Warner Brothers' edict is that it is 100% motivated by profit. If you look at the track record of films that were post-converted to 3D as opposed to shot in such a way that accounts for the extra dimension, it's not encouraging. We get movies like 'Clash of the Titans,' also from Warner Brothers, in which the shoehorned 3D was so bad that parts of characters anatomy actually detached. Slapping a visual format onto a film after the fact does nothing to improve the aesthetic, and offers nothing except the chance to collect higher ticket prices. I'm not ardently against 3D altogether, but this is definitely its worst application. The solace I will take here is that there will still be theaters showing it in 2D.
What do you guys think? Could a post-converted 3D 'Pacific Rim' work? At what point should a studio not be allowed to have the final say on things like this?