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Tags: Audio, Jason, Jeff, Kingdoms of Amalur, Reckoning, Review, Spill, Spill.com, The Loading Bar
Any thoughts on level design?
11:03 That would actually be a major hindrance to the game. You don't need the game to whip you around to strictly stick to the main missions like a mindless cattle to be emerged within the game and story. By making such a game(mainly RPGs) so black and white prohibits players to actually explore, gather equipment, mix things up a bit, etc that helps to separate this from an example, "Devil May Cry" or "God of War" which are strictly to their main stories as for that's all they truly have. This also allows you to get to know the towns and people much more better as well as the culture within their mythology. This is why just about all RPGs out there does this. This is even the case for "The Elder Scroll's" games such as Skyrim due to the fact it allows players to level up, gather new equipment and see the great spectacles and visuals of the environment which so much time and efforts was invested to make. Take for example "L.A.:Noirs" that doesn't really allow you to explore very well which is such a shame when it looks very appealing(it is even more important for an RPG). By taking away the freedom of actually do side quests and exploring, it becomes nothing more but just an average adventure game that is nothing more but just going from point A to point B and than finished the entire game.
17:05 True "The Elder scroll's 5: SKYRIM" was very heavy on story and various sub plots, etc that are associated with actual writing but apparently, you've just forgotten that unlike this game, Skyrim is a very massive game juxtaposed in content whereas this game is basically a series of hallows with a "Fable" level of content as well. There is more than enough content and things to do in Skyrim for a substantially long period of time. A game such as Skyrim is up to the point where our modern consoles and computers still cannot handle such a game. The game play in Skyrim has actually vastly advanced since previous additions and is very great for such a game. Take in consideration that what Skyrim has for a game of its kind truly is stellar. The gameplay for "Kingdoms of Amalur: Reckoning" is actually highly expected for such a game and of which is actually very much so like that of "Fable"(another RPG game)
As far as the evidence I've seen, this game is just like "Fable" in style of gameplay yet was nothing more but hallways on a game that was not nearly as massive as "Elder Scroll's" games nor compared in content. At maximum, you could probably beat this game with a week or two(as like most RPGs of its kind). However, giving it the benefit of the doubt, I would have to say this game is worth buying.
All in all, I personally would give it a 7-8 out of 10.
In Skyrim, it would actually be odd had they not started or implied cultural elements to the game as for you play in a land that dates to quite a some of years. Not only that, but it's the fifth "Elder Scroll's" game. However, regardless if you had played the previous additions, it is not like as if you can't get a good grasp on the gist of what they mean such as their gods which obviously represents religion as all cultures even in actuality at times like this would have. Other than that, you can actually learn much more by exploring, communicating with others, reading their books or build up information as you play.
However, I will admit I've never even played the demo for "Kingdoms of Amalur: Reckoning", this game doesn't appear to have it as a major problem. However, this is a new title and the start to something that may gain sequels. If indeed they did implied too much at the beginning (as you guys agreed with each other) on a such a starting point to a possible franchise, it may as well be pushing it a bit too far unless it is something that can be comprehended through time(at least).
My only two problems in this game are story is very uninspiring and the character models are all fugly even yours.
If you get used to the game play and the MMO style, you will find the game peachy.
my review, what Fable promised to be...
I got afraid of the "they start the game by inundating you with made-up words and lore" part of this. I consider myself a fantasy and sci-fi aficionado, but I kind of shut down when I hear jabberwockyishness like:
"And lo, back at the dawn of the Thirteenth Age of Zemadune, across the stark and barren plains of Kren'daal, the lost tribes of the Ekkata and Jhiddi fought the long, bloody battle of the Eyeless Ones. And General Xosde Du-buu yelled, 'Dsdfsdf sdf sfd hfgh ffghfg ert -- poo poo, booty booty!' to properly rally his faltering troops..."
As you can guess, I liked the Bradley line about suggesting that authors call a horse a horse in their stories.
If you've played and become burnt out by World of Warcraft this game may do nothing for you. I found the graphics were a real mixed bag, the lore was just more of the same (even corny at times), and the quests bored me really quick. The combat was pretty decent, but nothing mind bending. From my perspective it's not a bad game, but I would recommend renting, or borrowing it before purchasing.
My watermark for action combat is Dark Souls. From sounds of it this game is exactly like Morrowind in terms of customisation which is very interesting.
I think this is a very good indication that the MMO real big games is making based on tis universe could be good, at least im hopeful about it now.
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