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Tags: Happy Hour, Spill, Spill.com, Team Fortress 2, The Loading Bar, gameplay, playthrough
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I keep wanting to say, 1. airblast also reflects rockets arrows, and bombs, 2. a spy takes on the movement speed of what ever you disquise as (soldiers are slow), 3. switch to shotgun when people are out of range of the flamethrower. 4. Scout specail bat sandman can fire a base that can bonk people. 5. sticky bomb launcher can be charged to send the bomb farther. 6. Spies can't backstab at a distance (the kunia just gives a special effect on kill at the cost of total health)
@Inter - what am I doing with my life? I need to go to bed!
Fire by the Crazy World of Arthur Brown....Jeff, you are awesome!
Jeff killed me so many more times than I thought early in part 3. Goddamn Heisenberg will have his mothafucking revenge!
also, this site is massively helpful for learning the ins and outs of the game
I forgot where it is, but somewhere in the options menu(Multiplayer-Advanced I think) you should make sure these are checked to on
-Automatically reload weapons when you're not firing
-Play a hit sound when you damage an enemy
-Display damage done as text over your target
-Fast Weapon Switch
-Play a sound when the Sniper Rifle is fully charged
-Medic: Display a marker over the player you are healing
-Medic: Injured teammates automatically call out
those options help ALOT when playing in general. But yeah, a monthly TF2 thing would be amazing
Fungus touched my turtle on his no-no zone.
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