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Comment by jack burton on January 25, 2013 at 5:25pm

Staff members from Capcom who worked on previous Devil May Cry games were sent in to aid the Ninja Theory developers in making DmC, in order to make it play more like the previous Devil May Cry games. They were 10% of Ninja Theory's development team.

Comment by Sgtcrispy on January 25, 2013 at 5:25pm

I can understand DMC3, as it only let you use two weapons at a time. However DMC4 let you use your full arsenal of weapons as Dante and had the better switching system. Opinions are opinions though I guess. 

Comment by C.H. Gorog on January 25, 2013 at 5:22pm

@Sgtcrispy - I recall the weapon system in DMC3 a bit more cumbersome for my liking, is all.

Comment by Sgtcrispy on January 25, 2013 at 5:17pm

It's not. There's no way Itsuno's team could have possibly worked much on DmC, as they were working on Dragon's Dogma at the same time. A game that was practically Itsuno's baby dream-project. There's no way he would divert much attention to DmC. And they're used to using the MT Framework engine, they don't do much with Unreal. They did light supervision work at best.

The combat was mostly all Ninja Theory, which kind of explains why DmC plays out as Heavenly Sword 2.0.

Comment by jack burton on January 25, 2013 at 5:12pm

@ Sgt
Your comment "Ninja Theory did, Itsuno was only sent in later in the development cycle to polish up a shit." is flat out wrong.

Comment by Sgtcrispy on January 25, 2013 at 5:06pm

My statement was already correct, you didn't correct anything. I might not take your jokes as seriously if they were actually funny. 

Comment by jack burton on January 25, 2013 at 5:05pm

You do all your weapon changes with the D-Pad in the new DMC, and the shoulder buttons change your style. I guess you would call Demon, Angel and Human your styles.

Comment by jack burton on January 25, 2013 at 4:57pm

@ Sgtcrispy
"No real argument"? I just corrected you. Again, you can't take a joke to save your life. It's not that serious.

Comment by Sgtcrispy on January 25, 2013 at 4:46pm

@C.H Gorog

But in the previous games you'd do the exact same thing, the only difference is that you don't have to hold the trigger. There's less input required in the old games to switch, I don't see how having to hold it is any better. It's the same control scheme too.

You've never had to bring out weapons with the D-Pad ever in DMC. You changed styles with the D-Pad.

@jack burton

You're posting here too.. Can you admit you have no real argument now and leave? 

Comment by C.H. Gorog on January 25, 2013 at 4:41pm

I thought the process was a lot easier.  A quick hold of the trigger to bring out the scythe for some area attacks, let go to use Rebellion, then finish it up with the Eryx was fairly easy to pull off.  I thought it was much easier than say putting all the weapon selections in a paused menu or actually bring out the weapons with the D-Pad (for switching weapons, it's fine, but in the heat of the moment when you're against a certain enemy type, you'll need to get the right equipment out in time).

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