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by Badman3000 aka H.N.I.C
Tags: Devil May Cry, DmC, The Loading Bar, audio, review, spill, spill.com
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@ SgtThis is from the credit statement.
"The development team included over ninety members with nearly ten of them being from Capcom. While Capcom's Hideaki Itsuno oversaw the project, Jones and Motohide Eshiro acted as producers. They wanted to aid the Ninja Theory developers in making DmC play more like the previous Devil May Cry games."
Yes, you're backpedaling. You went from "Capcom put their lead developers in charge of the game" to
"Well I know it was Ninja Theory's overall design." This is pretty much textbook backpedaling. They were hardly there from the start, why would they outsource the game to a new studio partially on the premise that their own guys were busy if they were just going to send their own developers to do it anyway? You're not making sense here.
You crack me the hell up Sgtcrispy.
@ Sgtcrispy"Backpedal"... Don't get mad because you just say shit, and i come with facts. Capcom's team was there from the start working hand in hand on DMC. Those weren't my words. That info was from Capcom itself.
That article nor does your quoted section say anything about it being Itsuno's idea, and he doesn't even have the power to make such a decision. He also happens to work at Capcom, he's not going to say anything bad about the game and after the initial trailer there was tons of controversy. Itsuno was brought in to say something to try to calm people down.
This entire process of outsourcing their games to western developers again was started by Infanue, and I highly suspect that DmC was his idea. As he very much encouraged to bring in western influence.
Your second link doesn't support your claims at all. All it says is that Itsuno worked with Ninja Theory, he barely did anything though. As again, he was heavily pre-occupied with Dragon's Dogma. He acted as a light supervisor. That hardly matches your original claim of "Capcom put their lead developers in charge of the game". Capcom is releasing this kind of information in an attempt to calm down fans.
@ Sgt..."Capcom’s Hideaki Itsuno explains why Ninja Theory was called in…"http://www.x360magazine.com/general/dmc-devil-may-cry-we-dont-want-...
"What Capcom Learned From Ninja Theory While Making DMC""When Siliconera spoke with DmC director Hideaki Itsuno and producer Motohide Eshiro we asked what they learned by working with Ninja Theory."http://www.siliconera.com/2012/08/09/what-capcom-learned-from-ninja...
This reboot was hardly Itsuno's idea, and that's not what you claimed at all. You claimed that Capcom put their lead developer's in charge of it. Watching you backpedal is amusing though.
This was very likely Keiji Infanue's idea, as he was really encouraging and kind of started Capcom's trend of outsourcing their games to western developers.
@ Cyborg Ninja I know it was Ninja Theory's overall design. Itsuno wanted to see what some new blood would bring to the franchise.
"They put their lead developers in charge of it."
"No, He and his team made up 10% of Ninja Theory's."
Also, they helped tweak the combat system, not develop it from the ground up.
You do know that Capcom staff members that worked on the development team is Itsuno's team, correct? Unless you mean the DMC1 members that don't work for Capcom anymore. Do you believe they can make clones of themselves or something? There's no way they could work on Dragon's Dogma and DmC at once.
Itsuno's team was focused much more on Dragon's Dogma. That's partially why Ninja Theory was hired to work on DmC in the first place. Because Capcom is impatient and they didn't want to wait Itsuno's team to finish Dragon's Dogma and thus wait 5 years for another DMC game.
Itsuno's team also isn't very familiar with Unreal Engine. They use MT Framework for their games. They did very little but act as light supervisors. Again, combat was Ninja Theory for the most part.
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