If it's crap ... We'll tell you
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Anthony Stokes posted a status**Warning: In this recording The Loading Bar will be discussion many key plot points in the game Mass Effect 3 as well as the ending. If you don't want to have the game spoiled for you please listen to our spoiler free review here. **
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Comment by Griffen Van Den Corput on June 26, 2012 at 9:46pm @Professor Jeff
You guys should do a new review of the new endings.
Comment by Jake The Cake on April 12, 2012 at 11:22am @Proffessor Jeff
Come one man I highly doubt the ending to Mass Effect 3. Mass Effect is a series than Bioware have been working on and planing out the Mass Effect series for 8+ years and all that time they knew it was going to be a trilogy and that they would need to end it somehow. I highly doubt that at the last second they went "shit, what are we gonna do about the ending, lets just chuck in some stuff about different a catalyst and kid". Yes I think the ending could of been handled better, especially the random cut scene on the jungle planet, but it definitely wasn't just rushed out at the last second. Lets not forget that Mass Effect 3 is probably EA's biggest game this year, and if Bioware had needed more time to finish it they would of been given it.
Anyway what do you make of their decision to change the ending? On one hand hopefully we can get a better ending with more closure, but I don't think developers who were trying to tell a story changing it because people didn't like it. Would Red Dead Redemption of been as good a game is Rockstar had gone [spoiler] "okay were going to change the ending so John Marston survives, just to make everyone happier". And whats going to happen in the future when people play, for example, Bioshock Infinite and complain to Ken Levine about the ending, he's won't change it and this could lead to a massive fan backlash.
The whole DLC ending thing reminds me of alan wake, which really fucked me in the arse charging you to see the complete ending, total bullshit.
And lets not forget the ending to Mass Effect is a lot better than endings to other long running series, like Lost which had an utter bullshit ending. People are only making a fuss because it is Mass Effect, literally any other game and people would not care.
Comment by Pottymouth Gamer on April 10, 2012 at 9:41pm Indoctrination theory is wrong. Matriarch Benezia in Mass Effect 1 said that indoctrination is a whispering in the back of your mind that makes you think a different way and do things without conscious decision. This whole hallucination thing is wrong. The ending just sucks
Comment by KaNgUrUh on April 9, 2012 at 9:38am I'm in the "Indocrination Theory Team" anyone else here is in it too?
Comment by John Denver and the Muppets on April 5, 2012 at 7:43pm Do you hear that hum?
OH MY GOD!!!!!!!! is this still going on. look bioware today just announced the extended cut DLC coming out for FREE for a limited time for people sometime this summer here a link with a story
http://ps3.ign.com/articles/122/1222401p1.html
man 'm done good day, I SAID GOOD DAY gentlemen...............and ladies
Comment by Mr. Regarde on April 1, 2012 at 10:12pm (This comment is LONG, as I've been holding onto this in my head for many days now, and I'm just glad to get it out. You really don't have to read it, but I felt good in writing it, so I wrote it here)
Well, I migrated from the other thread to post my opinions here, as I have no other place to lay out my thoughts, having no blog and having already driven my friends at home half mad over this topic, I now turn to the best outlet of all, random strangers!
As far as the "entitled gamers" argument goes (which we kind of are, no bones about it - this is a 1st world problem if there ever was one, and it's just pitiful that it's this issue that is bringing us nerds together instead of, like, curing cancer or something) We're whining because 1) we're scared and desperate (We've wasted so much time playing smegging videogames instead of forming actual relationships that we now care more for a videogame than anything else... that's a terrible social life, but a great game) and 2) because we know we can get away with it. All the talk of "dangerous precedents?" It's already happened. We know Bioware listens to their fans, and we know that other games have already changed their endings after much smaller outcries, so we know that if we whine and scream and post enough reviews and suggestions, we'll eventually get our way. So, in my own opinion, this comes from both desperation and a touch of unrealized confidence
However, consider this: I am really crazily, deeply obsessed with Mass Effect, so I've heard all these arguments talking about how the endings suck and laying out exactly what is wrong with them, but I haven't heard a single argument as to what the endings did right and why we shouldn't change them. Only two spring to mind: The idea that our perception of the choices change due to the presentation involved and the limited context provided, and thus the choice itself becomes all the more important given that we can not see the exact consequences of each action, and that the game is supposed to be viewed as a tragedy instead of an epic. Well, I'm not high-brow enough to disprove the first notion, but I cannot imagine Mass Effect to be a tragedy. It's a tragedy if the hero has a chance to make his life better but then chooses poorly and fails miserably, and all the final choices here are forced. The failure doesn't come from the hero's own failings or shortcomings, the failure comes because the Catalyst won't give you any other options. And as far as Shepard's tragically noble "sacrifice" goes, someone Sage-like pointed out that sacrifice only means something if we're giving up something else to get it. We sacrifice few so many will live, that stuff. However, it's not a sacrifice if the character is almost guaranteed to die and the Relays still blow up. That's him dying. He can't "sacrifice" death and galactic starvation for a future of death and galactic starvation.
But then again, that's just my opinion. I'll be honest, I'd still like a better ending, because this is a mistake, no doubt. It's an "Audacious Mistake," sure, and my brain is proud of Bioware for being bold enough to take such a risk. But, it didn't pay off, as my wounded heart so fervently reminds me, for a myriad of reasons that players have analyzed and blogged about for nearly 3 weeks, and now, thanks to the wonders of DLC, they have a chance to remedy this mistake. That's how I want to view it, in the most positive light I can: They made an honest mistake, and we want to give them a chance to fix it. They don't even have to make it with a new ending: Throw in DLC about, say, how Dark Energy can be used to build new Mass Relays, or how the Normandy stocked up on 100 years worth of Dextro-rations... anything to give us hope and make the ending less ambiguous. I'm usually fine with ambiguous endings, as long as there's a ray of hope in there, but there is nothing hopeful about Garrus and Tali smegging *starving* to death!
In the end, look, I'm pretty selfish as a gamer - I'd really rather have the corny "Rannoch Honeymoon" ending than this artsy-fartsy depressing nonsense - But the ending really does seem broken to me. Everyone talks about how it fails structurally, thematically, etc. so I feel confident in saying: "Yeah that ending sucks, but you know what you have the power to do, Bioware? Change it for the better, and while you're at it, throw in a few female Turians and a happy ending."
Whew, glad to get that out of my system!
Comment by Professor Jeff on April 1, 2012 at 1:43pm @Edward La Guardia
God I hate continuing to talk about this, but I guess I need to clarify. When complaining about the 'no hope for galactic peace' part, we were talking about the Catalyst's reasoning behind why the Reapers needed to exist and do what they did in the first place. The dialogue made it clear that the Reapers were created because whenever organic life creates synthetic life, eventually the two will try to exterminate each each other. This assertion was shown to not be the case by the Joker/EDI relationship and (depending on the circumstances) peace between the Geth and the Quarians. None of us think that any part of that speech applied to what happened after the ending, we were pointing out the logical inconsistencies in the reasoning behind 'the choice' in the first place.
Comment by WickedCarrot on April 1, 2012 at 1:40am Is it just me or did anyone else noticed a very minor similarity between Mass Effect 3's ending and Eternal Darkness's equally retarded red, blue, or green ending, in that all 3 endings were basically the same with the exception of a color choice? (and oddly enough, if you play as a female Shepard, both games have Jennifer Hale as the voice of the main character.)
Comment by KP Spark on March 31, 2012 at 1:28pm I think Bioware is fucking with us with the Indoctrination Theory. Fans aren't grabbing straws in denial to the ending, they GAVE those straws to people based on the chance that people would hate it. As a writer, that's neither enigmatic or deep, that's fucking lazy.
That ending is almost beyond repair to me, you can't justify it with epilogue DLC. Editing the ending, changing and adding variety is the only sensible option. Hell if they kept those endings and added some new ones I'll be fine. They still lose points for me for having that ending to begin with, but if they changed it I could give Bioware props for taking responsibility, even more if they do it for free (which I can guarantee isn't gonna be the case). A perfect ending could make all the difference for me as the best game ever at least to me.
Novelists do it, directors do it, Bioware needs to do it.
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