If it's crap ... We'll tell you
Bloody Thumbs Podcast: a podcast dedicated to video game news, reviews, and commentary revolving the world of the video game industry with Splinter47 and C.H. Gorog.
Thank you to Dranson for the astounding artwork and Doctor Octoroc for the awesome theme song.
inXile asked Kickstarter backers what type of combat they would like to see in Torment: Tides of Numenera, and turn-based came out slightly in the lead. The votes were so close that inXile said it was basically a tie, but they have decided to implement the turn-based system despite half their backers voting for a real-time alternative.
inXile believes that turn-based combat is "better suited for the kind of tactical complexity we're looking for." They are hoping to be able to please fans who voted for real-time combat by addressing their concerns with most real-time combat mechanics.
Earlier this week Riot decided to block any pro League of Legend player from streaming any competing MOBA. Riot has now decided to reverse this decision, and players can stream any game they wish.
Riot says that it originally decided to block what pro players could stream based, because competing games were trying to use popular League of Legends players to promote their games by streaming them. Riot will be altering the complete ban to more accurately reflect the original intent, which is to control how players are used to market other games.
Good for you Riot! I think this is the right call. It's what the fans want to see, and it's what the players want to do.
Denpa Men 1 and its sequel came and went on the 3DS, and many folks out there (our own Jonathan Holmes included) enjoyed them. But it appears as if they're still fairly niche sales wise, and a localization of the third entry is still up in the air.
Speaking to Nintendo Everything, Genius Sonority president Manabu Yamana said that he was interested in publishing the third game in North America and Europe -- but if there was ever to be a fourth game, it would have to mix things up this time around. Yamana goes on to say, "If there is to be another [fourth] continuation of The Denpa Men series, I would like to change the game style thoroughly as the first three titles were of the same format and style."
It's rare that you get to see a developer create a trilogy of games in such a short amount of time, and it's great that they've reached this level of scaled success. If it's what they want, hopefully they can find a way to expand the appeal of the series.
During VGX Square Enix unveiled a trailer showing the pretty graphics from the upcoming Definitive Edition of Tomb Raider for the Xbox One and PlayStation 4. It looks really pretty, but it looks almost exactly like the original trailers for the game. Running at 1080p is cool, but the PC version can already run at 4k.
This version is really for anyone that somehow missed playing Tomb Raider, and those who want something that looks awesome to play on their new consoles. I think it's actually great that they are releasing this version, but the $60 price tag seems steep for a game that's almost a year old.
This is your future, folks. A thing to go with the thing. Software sidecars.
Thief gets a companion app for iOS and Android. The lite version will populate with news on the upcoming game, as well as trailers, screenshots, artwork, character bios and more.
The full-priced version, set at $2.99, will let you link to the main game to track your stats. It will also give you access to a game wiki created in partnership with IGN, as well as digital maps created by Prima. Also, the first two issues of the official Thief comic will be included in digital form.
GameStop has an exclusive pre-order exclusive that will give you this app for free as well as the full soundtrack by Luc St Pierre and a heist mission worth $4.99.
Thief sneaks out February 25, 2014 in North America.