If it's crap ... We'll tell you
Bloody Thumbs Podcast: a podcast dedicated to video game news, reviews, and commentary revolving the world of the video game industry with Splinter47 and C.H. Gorog.
Thank you to Dranson for the astounding artwork and Doctor Octoroc for the awesome theme song.
Another year, another VGA's... err excuse me, I mean VGX award show. This year's show switched up the format, but for the most part delivered the same experience.
I was only able to catch a little bit of the show, but I did enjoy watching Joel McHale pressuring Geoff Keighley into sharing one game he was actually looking forward to that wasn't part of the show. The dig about buying him more layers of clothing if he'd share was for sure my highlight.
So what did everyone else think of the show? Was the format better? Did the games you want win? Were there any surprises? Do you even really care?
That cold, dead look in his eyes as he relentlessly attacks the village; that menacing bellow as he terrorizes the sky; the unforgiving nature of his assault. The legends are true.
Tomb Raider: Definitive Edition is coming to PS4 and Xbox One on January 28, 2014.
The Definitive Edition has been "custom built" for the next gen consoles and includes all of the original DLC, digital versions of the Dark Horse comic, a mini art book, and a developer video. Those who pre-order will receive "special art book packaging featuring never-before-seen concept art."
It's a nice package for console owners who want to play Tomb Raider in its technical glory -- if you need textures at 4x native resolution or want to play in 1080p (even on the Xbox One, apparently), but it's sort of disappointing to ponder, "Is this what next gen means?" Games from last generation rebuilt to look prettier? And sold at $60 when Tomb Raider for PC, which is very pretty, is on sale on Steam right now for $10?
It's hard not to wonder if Tomb Raider not meeting sales expectations is the reason behind this release. Get some more money from the first product while working on the sequel. The sequel that would have proved a much more exciting announcement.
NightSky was a perfect fit for Nintendo consoles. The game felt like one big, surreal Metroid morph ball adventure. The same could be said for Knytt Undergound, another dreamlike, ball-focused platformer from Nicklas Nygren. The game was released on PS3/Vita. PC, Linux and Mac last year, but it was largely lost in the shuffle. Hopefully its Wii U release will get more attention. Seems like it could be perfect fit, seeing as many Nintendo fans are likely wrapping up Super Mario 3D World and Legend of Zelda: A Link to Two Worlds and are looking for something new. It's probably as close as to a new Metroid game as we're going to get for a while.
Knytt Underground comes to the Wii U eShop on December 19 with new "Infinite Hype" content and "new graphical effects and flourishes."
The makers of Joe Danger are back with a completely different type of game. No Man's Sky is a procedural exploration title that debuted at the Spike VGX awards. It looks freakin' incredible.
Hello Games' Sean Murray dropped by to chat about the project. It will always be presented in first-person, and if you see a mountain, you can go to it. Kind of neat. But if you see another planet, you can hop in your ship and go to that too, and the same goes for stars in the sky at nighttime -- those are real and can be traveled to.
Murray says there's combat in space and on individual planets, and although No Man's Sky is being described as exploratory, it's not just wandering about passively. Planets have an ecosystem and you're not necessarily at the top of the food chain. Also, it would seem that players are "in the same universe and there is persistence there." Crazy!