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Videogames can get a little predictable sometimes, what with devs goin for safe, tried and tested formula's (and with the games industry the way it is these days u can hardly blame them), but occasionally a game will really surprise you, either by being much better than you were expecting or by going places you just never thought they would.

For me this year my big surprise has been The Walking Dead video game - I put off buying it until recently as I had played Tell Tales Back to the Future game and found it highly disappointing and also seen the mess they did with Jurassic Park so I had little faith in them to pull off such an ambitious task of translating TWD into video game form, but my god did they nail it! I look forward to each new instalment with as much anticipation as I do it's tv counterpart.

Also, Max Payne 3 surprised me as I was one of those people who hated the early footage of how they changed the style and look from the previous 2, but when I played it I was so engrossed in and impressed by the storytelling and how it was incorporated into the ingame action I didn't care a bit (and I'm usually very fussy about consistancy in game franchises), it totally blew my cynical preconceptions away.

So, what games this year have really surprised you in some way (hopefully a good surprise but bad surprises also welcome)?

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Put Assassin's Creed 3, Final Fantasy 13-2, and Asura's Wrath on the table too.

Toss in Diablo 3 too. Game made me snooze.

Sleeping Dogs. Great game.

Agreed - much more to it than just a simple gta clone like so many dismissed it as.

yep same here

I agree about The Walking Dead.  I got Episode One and Two for free from PS+ and I just couldn't put it down.  Clementine is too adorable!

I only played the demo and saw a little about Sleeping Dogs, but that game felt like it would surprise as well.

Good surprise:

My choice would be... Dragon's Dogma.  I'm only in the beginning, but this could be GOTY. The thing I love the most is the difference between day and night and when you explore caves you have to use your lantern to see around you.  I really feel like an adventurer.

I could go on about what I liked and things they could improve, but yeah... Dragon's Dogma.

Bad Surprise:

SFxT - DLC gems (Not regular gems), poor balance, and boring to watch.

Dragon's Dogma is awesome, really love the Pawn system - great and innovative way to have a strong online element without it actually being a multiplayer game. Every time my Pawn came back from somebody else's quest with some new gear or items, goshdarnnit I felt so proud...

Only thing I didn't like about it was the crappy save system - only one save slot and totally confusing, once I accidently lost 5 hours of gameplay by restarting from a 'checkpoint', then the next time I booted it up (after raging for several hours) I got the 5 hours back again!!

And SFxT - I kinda liked that game but all the on disc dlc bullshit really spoils it. By the time they finally released the codes for the extra characters and costumes I really didn't care anymore, woulda loved it from day 1 though.

I hate the fact you can't just load to your last save.  You have to quit out then "load game" from the main menu.

And bringing up the map, you have to bring up the menu then the map.  A tiny nitpick, but it's RPG 101.

Anyway, further into the game and liking it a lot.

The biggest surprise for me involves an old game.

Some years ago, I played an MMORPG called Star Wars Galaxies. A sandbox-style MMO set just after Episode IV, it was short on quests and direction, but HUGE in scale and scope. Nearly everything in the game was player-driven. The character skill system allowed you to basically pick and choose abilities from any of 28 different professions...and they found a few to make CHEFS AND DANCERS relevent and greatly sought after. It was rushed and buggy at times, but the community was solid and could be a lot of fun.

Then, afriad of the looming release of World of Warcraft, Sony Online Entertainment decided they needed a change. Called the 'New Game Experience', they competely re-made the game system. The professions were made limited and focused, combat was reduced to a buggy point and click system, and over a third of the professions were deleted. The end effect was a tedious and limited game that few people enjoyed, and cut out several of the reasons people played it: variety. A reported 90-95% of the game's population dropped their accounts within a month, and the game never recovered. SoE finally shut down the last server in December 2011 to give the license to the flawed and boring SWTOR, and let the game become abandonware.

Why the history lesson? I was one of the players that left after the NGE, very upset about the direction the game took, and I missed the original bersion and all the friends I made that departed as well. Then last month, I discovered a website called SWGEMU. A few stalward souls had reverse-engineered the original game and using donations only, had rebuild SWG as it was on release. At this times, they have also managed most of the patches and added content the first year of the game had. Best of all...it's free. Yu have to get the game launcher yourself, but as I mentioned, it's abandonware so it's not hard to find.

I was very happy to see the game again...and even more so when I discovered many of the people I met from the Starsider server were back as well. It's dated and a bit clunky, and the SWGEMU crew still has a few problems to work out (currently Droid Engineers and Shipwrights don't work), but they're trying. For me, this is like an old book I can curl up with. Now, if you'll excuse, I need to go feed some Nightsisters some red blazing laser death.

Assassin's Creed 3: I am amazed at how much it sucks.

lol.

Would you please elaborate without going into spoilers? I haven't even started Revelations yet but I'm genuinely curious as to why it sucks considering you like the series.

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