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Kickstarter is no longer just for making gamesand etc. now, a company has decided to use kickstarter to fund a console for indie game developers.In a way it is a real intresting idea to have developers of minecraft make more game straight to my tv, from gameinformr here is a quote"Ouya, built on a custom-based Android operating system targeted to launch early next year, is open to any developer looking to publish a game. The developers also set pricing; the one catch is that every game must have a free portion available, whether through a demo or free-to-play model. The console also supports other Android apps, such as TwitchTV, which comes included." twitchtv which is used to watch starcraft and league of legends. Here is the kickstarter tell me what you think. http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-g...

Tags: games, indie, kickstarter, ouya

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Reminds me of the Phantom, an equally ill conceived idea.  This equipment has no advantage over a netbook on android with a TV out adaptor, and a USB controller.

It'll fail, just like the OnLive.

It's unnecessary, we have Xbox LIVE Arcade to play indie games anyway.

Sounds like people really want the new Xbox or Playstation to come out.

So far this is the fastest funded kickstarter ever and they sold out of all the consoles.

...and the sold out of all the consoles.

 

What?

They sold out of there orginal figures but so far they've added more.

Definitely reading about a lot more of these kickstarter projects.

This will succeed, there people around the world who wants to makes games but they have to purchase a license.

Another console to clutter people's livingroom. And just for Indie games at that. I don't see the point.

Hook up your PC to the tv if thats how you want to play the games or watch Twitch TV on a bigger screen.

I read an article on the Penny Arcade Report today that brought up some of the shortfalls that this system already has.  It's on the front page of the site, so it shouldn't be too hard to find, but to sum up, they are pretty skeptical about the success of the console based on a few problems that are already visible.  First is the time to launch compared to where they are in the development stages.  As far as anyone can tell, they haven't even finalized the designs of the hardware, and how everything will fit into the case; the design of the controller hasn't even been completely nailed down yet.  The other issue with which they may have trouble with is building their digital distribution system from the ground up is something that will be difficult to accomplish by their desired March 2013 deadline.  They also bring up the fact that no developers have actually confirmed that they will be working on games for the console, despite the promotional material indicating that games like Minecraft will be available.

Those were the main points they made, but my biggest problem with the console is that I'm not really sure who it's targeting.  Sure the price point of $99 is enticing for a gaming machine, but when you look at the specs they're throwing around, it's pretty obvious that it won't be able to keep up with the current generation of consoles, much less the next generation, which will make it hard to sell to "core" gamers, and it's becoming the trend now that casual gamers want to be able to game on the go, and not be tethered to their TV sets.  

I think a better idea would be to develop a bluetooth controller that's compatible with android devices that can be used as an alternate means of input for people who want controllers, or for games that would play better with a controller than with a touch screen interface.  It would be more convenient for gamers, be compatible with devices people already have, and would probably be less difficult to get developers to include functionality for, since they don't have to develop for a completely different format of the operating system.

I'm sorry, but color me underwhelmed for this console.  If they do manage to get it to take off, there's also the whole problem of running the thing, attracting third parties, exclusive content, and of course having the financial backing to take that initial hit.  The only reason Xbox really succeeded in getting into the console market was that it had the financial backing of Microsoft, a juggernaut in the business world.  After all, you take losses when you sell consoles, you make your gains via software and accessories.  Without the proper financial backing, you can't get faith in your console from the third parties, and without their support, you lose more money, and it just spirals down from there.

There's a reason that the big consoles are done by big companies - Sony, Nintendo, Microsoft, Apple, and Google.  Unless they can get Google's backing on this, I don't think kickstarter funding is going to be nearly enough.

If they prove me wrong, though, good for them.

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