I don't think I'll be buying Fable 3. Fable 2 was a huge disappoinment to me. The game had no real challenge at all and everything was just handed to you on a silver platter. When you "died" in combat the only thing that happened was you lost some experience. No back to a checkpoint, no real incentive to become better at the game or try a new strategy, the enemies didn't even regenerate any health! And the experience penalty was pretty much negated by the fact that you earned it back incredibly quickly or that, if I remember right, you could just buy more experience. The game was incredibly short for an RPG as far as the main story goes, and even though there was a lot of things you could do on the side, it all just seemed like it was there for the sake of being there and didn't really add much to the whole experience. It's really the best example I can think of of a game that can be summed up in four words: Press Start to Win.