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Sometimes the game setting/environment really adds into the experience of a great game. I recently got done playing Mass Effect 2 and the way they present their environments get me fascinated into the story and action of the game, had it been another generic sci-fi "alien" world setting, I probably wouldn't have been as interested.


However, there are times I wish a certain environment would be the main setting or at least more of it explored in a certain game. So let me ask you all, what sort of environments do you wish to see more of in games or a setting that hardly gets attention in video games?

1. Victorian-era urban city. I really want to do an RPG or a shooter in 1860-1900 London or New York or Paris. It's like we may see brief flashes of this in other games, but none of them really made it their main setting. I want to be a detective going after Jack the Ripper in White Chapel or be caught in the corruption of Tammany Hall.

2. High tech city. What I mean by this is playing in a city that looks like Tokyo or Seoul or Shanghai in terms of architecture, lighting, and political intrigues. I'm sick of playing in the stereotypical American/Western city that looks the same to me.

3. Arctic mountains. For some reason, I enjoy these parts in games that involve multiple climate levels like desert, tropical/jungle, etc.

4. Amusement Parks. I want more games that takes place in these things, not gonna lie.

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I would love to see more Cyberpunk enviroments like Deus Ex had. Not just futuristic clinical looking cities but actual cyberpunk bladerunner type shit. I am so curious to what CDProject (makers of The Witcher) have in store for us with their version of the Pen and Paper rpg Cyber Punk that will be their next game.

But what I mostly want are Open world games that actually feel alive, Rockstar does and excellent job with the GTA series and did an amazing job with Red Dead (granted there was alot of desert there but the towns felt alive). Another great example where the atmosphere of the enviroment was absolutly great was in The Witcher 2. All the npcs seemed to react to your presence. When it started to rain they looked for shelter and stuff like that.

But for me the one game that where the enviroment was near perfect is Shadow of the Colossus. The Colossi felt so much part of the world you were in. The exploration, the loneliness... Just all out great.

As long as game are done right I don't really mind what kind of envirment it has.

Space Western (Cowboy Bebop style)

I'd love to see that too, I don't think that outside of a few old MS-DOS games, there hasn't been a videogame that did this.

I third the vote for sci-fi. I am so heartfully sick of fantasy games and generic city environments, and unfortunately most current sci-fi games are regulated to cutscenes or stalking corridors to shoot of generic bug bio-tech baddies.

More and more, I think there is a demand toward free roaming and movement. Less railraoding and pathing in games and more freedom to go and do what you want. More getting out into space itself and using zero-g environs or alien worlds. More exploration and less shoot-them-ups. More control and less controlling overall storylines (i.e. Bioware). We need games that expand upon what you can go and do, not restrict them.

And with the slow death of consules we are seeing, I want to see more of it on PCs.

We've got all these FPSes set in future/modern settings, with science all around... but oh, what I'd give to see a fantasy setting for once.  You see magic guns from time to time in fiction, so I'd love to see a game where I'm part of a magic artillery squad going in and clearing out places or waging war against an enemy country.  I think it'd be a pretty fun change on it.


The key, of course, is to keep it as an FPS.  Skyrim may be in first person, and you might be able to use crossbows now sure, but it's still an RPG in terms of how it's played, not an FPS.

At the same time, I'd love to see a sci-fi JRPG.  Instead of MP or whatever, it'd be your ammo (for ballistics), battery energy (for energy weapons), or fuel (for chemical weapons).  It doesn't even have to be a flat turn based system, either, something a little more action oriented would be fine.  I know call me crazy for wanting to see RPGs and FPSes trade settings for once, but by golly I think it'd be fun as hell if done right.

Personally, there are too many FPS games out and not nearly enough RPGs. The FPS style is so limited in ability and options. Skyrim stands out because it uses a first-person perspective and some of the FPS combat style, but does not limit itself to it.

And friend, there are literally THOUSANDS of sci-fi JRPGs...and not all of them use MPs. The main problem is that they don't selll well in the States...and most are crap.

Perhaps we need to more away from simple FPSs and move toward a more,interactive interface, while keeping the personal perspective of the FPS.

Like I said, I want to see one done right.  FPSes are oversaturated with Scifi, and RPGs are oversaturated with fantasy.  I'd like to see a balance of both, to be honest.

And yeah, I know about the jRPG stagnation problem.  They need to focus more on story than they have been, they've let their quality really slide over the years.  But I remember back when we had Wild Arms... whatever happen to that franchise?  A nice jRPG with guns instead of your typical swords, it was really fun too.  But sadly, we don't get to see much of that anymore, neither in literary genre nor in quality of narrative...

It comes down to cost. Most of the so-called 'JRPGs' are actually Korean or Chinese now, and many are just re-modelled versions of previous works. A game from the core engine up costs millions of dollars, which is why so many games borrow the same engine. To further reduce costs, many Korean and Chinese games also reuse models, systems, rules and structure as well...just slapping some new text and pictures or skins on it.

Wild Arms was nice, but it came out just as Final Fantasy started to dominate the market and therefor got a bit buried. Now thanks to Western interest in fantasy AND China's new laws AGAINST sci-fi (yes you read right. Sci-fi is illegal in China, which is also the world's largest gaming market.), fantasy is right now the biggest gaming genre'. The US is starting to drop as far as importance in gaming, mainly thanks to US/European inclusiveness as far as DLC or digital downloads...and it's worse with MMORPGs.

Case in point: Star Wars: The Old Republic was not only kept out of Asia on release, but they refused to allow digital purchase to even English speakers outside of the US and certain areas of Europe. This pissed off a LOT of people that had to move overseas and had either pre-ordered or attempted to purchase the game after launch. Only last month did they finally release it to Asia...with only 3 servers and the same maintanence times as the US, which means the game goes down during Asian prime hours.

This cost SWTOR a potential market of 40 MILLION. If they had played smarter, SWTOR would have spanked the shit outta Perfect World, the planet's largest MMO.

I see, well god forbid me from having an opinion then.  How dare I want to see a sci-fi approach actually make it in the states.  You're right, we should just do whatever the hell China wants us to do.  What ever was I thinking?

Now you have it! Seems that's happening anyway....

Ok seriously, no offense meant...just pointing out some realities in the gaming market. i am far more a fan of sci-fi than fantasy...and I am sick to tears over cookie-cutter fantasy RPGs and MMORPGs. Unfortunately, we are in the minority. Companies tend to go toward trends...and the largest markets go for fantasy more.

There are some good sci-fi games out there, and more are coming. I have my eye on a developing sci-fi/western style MMORPG called Wildstar. Maybe it will be decent.

Post apocalyptic anywhere.

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